﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameBase
{
    public class Constant
    {
        public static ContentManager content;
        public static GraphicsDeviceManager graphics;
        public static Random random = new Random();

        public static int screenWidth;
        public static int screenHeight;
        public static bool isFullScreen;
        public static List<string> resolutions = new List<string>();
        public static List<string> difficults = new List<string>();

        public static int maxTeam;
        public static int hardLevel;
        public static float force;
        public static float decreaseForce;
        public static float maxForce;
        public static float timeForDisappear;
        public static float rangeRegenHealth;
        public static float regenTime;
        public static float volume;

        public static Color[] colors = { Color.White, Color.LightPink, Color.Orange, Color.LightGreen, Color.Red, Color.Yellow, Color.Blue };

        public static Song backgroundMusic;
        public static List<SoundEffect> listGunSoundEffects = new List<SoundEffect>();
        public static List<SoundEffect> listSteppingSoundEffects = new List<SoundEffect>();
    }
}
